Less than a minute later you arrive at a satanic-looking triangular passageway at the very back of the plane. And so, we have the framing device for the story – one very long, pseudo-metaphysical Twilight Zone episode. In-game it’s labeled “Absolut Life Transformation” or “ A.L.T.” for short. The very spartan readme file for the game refers to this as a portal.
Once you fight some guards and make your way to the “cargo” area of the plane, you see some some kind of weird geometric structure that looks very out of place with the theme of rest of the map.
This beginning is like a fever dream of the many terrible ’90s Doom levels that awkwardly tried to use the game’s default resources to replicate real-world locations. But here, in our pre-awakened state, moving causes you to abruptly take damage, and turning around reveals a very primitive version of an airplane interior guarded by…the blue SS guards from Wolfenstein 3D. A whole 30 maps later it ends with the player coming back out the other side of that door as that marine and dying. begins with the peculiar sight of a bloodied Doom marine in front of a door, frozen in the middle of a dying animation.
Somewhere lost in a subworld of a subworld, a strange little bastard child of a game exists called A.L.T., a Doom II mod released in 2012 by a group of Russian modders known as Clan.